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Title |
Dynamite Cop
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Publisher |
SEGA
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Graphics |
C- |
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Developer |
AMI
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Sound |
C |
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Released |
November 3, 1999
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Gameplay |
B
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Platform |
Dreamcast
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Longevity |
D
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ESRB Information |
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No descriptors given
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Highlights |
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Fun to play through once with friends. But only about an hour long campaign and not very many reasons to come back for another rond.
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Full Review
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If you have ever played a beat-em-up game before, then Dynamite Cop will feel familiar to you. It follows the same structure of any game from its genre. You punch and kick your way through the mini-stages which are connected by short cinematic clips and quick time events.
One of the highlights of Dynamite Cop is the ability to pick up and throw anything that is not nailed down. Picking up chairs, tables and even pepper shakers can help you defeat the waves of enemies coming at you. There are also plenty of guns to help you lay down the law, including handguns, shotguns and rocket launchers.
Dynamite Cop is fun to play, especially with a friend, largely because you both will be laughing your heads off at the enemies in the game. Some of the enemies you will encounter are people dressed as ninja turtles, crab men, and mutated neo-pirates. The non-sensical cutscenes also add plenty of laughs to the experience. I was not sure if the game was funny intentionally or just by accident, until I noticed that the clothes on the Dynamite Cops disappear as you take damage. The playable female character goes from full body armor, to a bullet proof vest. Eventually down to her undies. The same is true for the two male characters as well.
Fortunately, by the time the novelty of the game wares off, its over. Playing with a friend, you can probably finish the game in about 45 minutes, or even less if you really put some effort into it. Dynamite Cop is a fun experience for the first time around with friends. Unfortunately, after the first play through, It is unlikely that you will feel compelled to play it again...unless you can convince a new friend to play through it with you.
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