RetroPixels
Albert Odyssey: Legend of Eldean PDF Print E-mail
Written by ITgeek   
Monday, 08 June 2009 17:53
Eldeanfront C-
Title Albert Odyssey Legend of Eldean
Publisher Working Designs
Graphics B
Developer Sunsoft
Sound C-
Released July, 1997
Gameplay C+
Platform Sega Saturn
Longevity B-
ESRB Information
Comic Mischief
Mild Animated Violence
ratingsymbol_e
Highlights

Albert Odyssey: Legend of Eldean is a good Japanese RPG on the Sega Saturn. Made even better by the excellent text translation by publisher Working Designs. But the game stops being fun when the grinding starts.

Full Review




Try to think of the last 16-bit JRPG (Japanese Role Playing Game) you played, because Albert Odyssey is more or less that game. This game has all the fan fare of a Japanese RPG; random encounters, grinding through levels, rigid character progression, large overworkd and a long drawn out story. If you like those things in a RPG, then read on. Otherwise, you may want to check out some of the other Sega Saturn games available.

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Albert_odyssey_20090608091644You start the game as Pike, a 14 year old boy with a legendary talking sword. Your parents were killed by goblins when you were a baby (because no story is complete without dead parents!). You are going about your daily life, when the crystal that supplies your town with power is stolen, and the woman who has been caring for you since your parent’s death has been turned into stone. So now, you must venture out in search of a priest to reverse the spell and become the hero. The story of the game is overall merely "so-so"... My biggest complaint is that it progresses VERY slowly. You spend a large chunk of your time being strung along from town to town, trying to find this person, or that person. For instance; when you arrive in the first town, where the priest you are looking for is supposedly hanging out, the townsfolk just give you an awkward stare and say; "Priest? There is no priest here you dumbass!" (although admittedly with less snarkiness). So you go to the next town, get more of the same, until you eventually find the priest. But of course, something happens and you have to look for the descendant of Albert, who (big surprise) is nowhere near where you currently are. If you don't mind grinding for a few hours before the game decides to throw you a new piece of the plot, my gripes probably won't bother you. The game also tries to keep you from the main story with side quests. Which would not be so bad if they were at all interesting. But for the most part, they are just a twisty dungeon of random encounters. With no real reward for killing the dungeon boss, except allowing you to return to the main quest.

Albert_odyssey_20090608092418On the plus side, the game won't make your eyes bleed; the Saturn does a good job of presenting all the 2D art. It is however a bit annoying when it tries to toss in the 3rd dimension. The game tries to use a flicker effect to pull off 3D transparencies and 2D transparent shadows, which the Saturn doesn't seem to have the beef to back up. Fortunately, the game only uses these effects during specific sequences in the game. So the annoying flickering shadows will not keep you from enjoying the game. But take away from the experience of the narration. You can't really take a giant dragon seriousely when his shadow is bordering on inducing a seisure. Unfortunately this effect can't be seen on videos of the game, because the compression compensates for the flickering, but believe me, it is there.Albert_odyssey_20090608093324 As far as an obligatory comment on the music goes; it’s as generic as it gets. In particular, the single track of battle music, (which is a dingy sounding guitar riff with some sort of xylophone beat thrown in) is especially lackluster. After awhile, I just turned down the game audio and found it more enjoyable to listen to podcasts in the background, rather than hear the same music for the 800th time. For a game with as much grinding as Albert Odyssey, it would have been nice to have at least one or two additional tracks to break up the repetition.

Unfortunately though, one of the biggest reasons I can't give Albert Odyssey: Legend of Eldean a good score has nothing to do with the game. It's the console; the Sega Saturn stores all of the game saves in VRAM (Volitile RAM). Which means that if the Saturn looses power to the VRAM, all of your save games are instantly deleted. You can extend the battery life of the Saturn by keeping it plugged into a wall outlet. But even still the console drains juice from the internal battery. Leave your console unplugged and your saves may be gone in a matter of days, depending on the quality of the battery you have installed. So, imagine the frustration level when you dump 30 hours into this game, grinding through all the dungeons. Then you turn your console on a week later and all your progress is gone forever. Yes, there are aftermarket parts you can buy that allow you to back-up your saves to a flash device. But on a stock Sega Saturn, I can't recommend investing the time into Albert Odyssey: Legend of Eldean, only to have it flushed down the drain because the battery in the Saturn ran out of juice.

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The Operative: No One Lives Forever PDF Print E-mail
Written by MonkeyKiller   
Monday, 04 May 2009 01:10
No_one_lives_forever_video_game_PC_cover_scan
A+
Title The Operative: No One Lives Forever
Publisher Fox Interactive
Graphics B+
Developer Monolith Productions
Sound A+
Released November 8, 2000
Gameplay A+
Platform PC (Windows)
Longevity A+
ESRB Information
Comic Mischief
Mild Language
Violence
ratingsymbol_t

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If you are thinking that No One Lives Forever sounds like the title of a James Bond movie, you wouldn’t be far off. The classic James Bond movies almost demand to be made fun of and imitated, and people have taken every opportunity to do so (if you don’t believe me, read this Wikipedia entry on James Bond parodies http://en.wikipedia.org/wiki/James_Bond_parodies). Typically it would seem that spoofs of James Bond are very hit and miss, or age poorly. In the case of Casino Royale (the David Niven/Peter Sellers satire Bond film), the film is so off kilter it is very difficult to understand what the heck is going on (and it seems like they ran out of money towards the end of the movie). In the case of Austin Powers you have stuff that was very funny at the time of its release but has aged poorly…it’s almost cringe worthy material now. No One Lives Forever is heavily influenced by the early James Bond movies, yet has a very obvious flair that makes it different in a very good way.

stylerecruitUnlike the above mentioned film spoofs, NOLF does a gender switch on the title character. Cate Archer is theprotagonist in NOLF; she’s a past thief who becomes a UNITY agent (she’s a British secret agent). She gets tossed into real missions by those in charge rather reluctantly when several agents are killed (thus leaving UNITY shorthanded). The instant you start the game, there is one thing that sets it apart from probably any other game. You actually want to watch the cutscenes. In almost any other game, the cutscenes are basically reasons to figure out how to skip watching them…in NOLF they are not only necessary to understand what’s going on, but they are actually entertaining! They are built and shot more like movies than the typical cutscene, and the voice acting (both within the cutscenes and within the game) is excellent (which, after playing through both games, is certainly on par with that in Freedom Force, if not as over the top). Even the enemy conversations that go on when you can’t be seen (while you sneak around the corner to accomplish your objectives) are usually funny enough to make you crack up in laughter (watch the goat video for proof).

No One Lives Forever is actually a fairly long game. It took me somewhere between 25-30 hours to complete, and if you are new to the game it will probably take longer. The missions are very different in their objectives and locales. There are scuba diving missions, missions in outer-space, missions in the mountains, etc. Usually there is more than one way to complete a mission…as a spy you have certain gadgets on hand that allow you to get around unnoticed by security cameras. You have camera disablers, and a powder that makes bodies disappear, along with other unusual spy gadgets that may come in handy.

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litupNo One Lives Forever is a shooter yes, but it is also takes heavy influences from the thief series. Sneaking around is the MO in many cases, and being sneaky is rewarded with better end of the level spy rankings.However, sneaking around without being seen is very difficult, and in the missions that force you to do something unseen (or more accurately, without an alarm being raised) you may find yourself getting increasingly frustrated. Usually you can get away with killing enemies in these levels if you use a silenced weapon (and the bodies aren’t seen by a security camera). The stealth levels are incredibly difficult, and are the one negative of the game. You may play them multiple times before finally being successful. Interestingly enough, while for most games I play with the speakers blaring, this is a game that almost requires headphones to catch everything (preferably ear covering ones). You simply do not catch all the sounds of people walking around, cameras whirring, and funny conversations without headphones. I was prepared to give this game a lower grade because of its difficulty when I realized that my speakers weren’t giving me the whole story and popped on headphones…they make a huge difference, and make those sneaky levels more manageable.

BarretteNo James Bond spoof would be complete without gadgets, so of course NOLF is full of them. As mentioned, you have the camera disabler and body removing powder. You also have a barrette that can pick locks and be used to poison enemies with cyanide, to go along with a lighter that can be used to break unpickable locks. You have perfumes that cause instant sleep on those who walk through its mist, and you have a robotic dog that distracts guard dogs. There are so many gadgets that you can’t carry them all, so the game forces you to choose what you take with you on missions (or you can choose the default equipment). It shows you how to use new gadgets in a test lab (similar to Q’s lab) before a mission starts throughout the game.

skydiveThe story is typical spy stuff, but extremely well thought out as far as continuity goes. You are chasing down information on H.A.R.M., an evil organization that (you find out) is using a biological agents to create human bombs. You have to do everything from figuring out the brains behind the operation through interrogation (you question an idiot that claims he hunts lions…then through further questioning you discover that he actually uses a .22 rifle, shoots them from just a few feet away 20 + times, and they are in cages…)Laser, general detective work, and killing lots of lackeys. A couple of the missions/gameplay sequences are straight out of Moonraker (which is probably the campiest of the James Bond films, but ithas some very entertaining action sequences); at one point, you jump out of a plane in an attempt to catch someone else below you that has a parachute. There is also the deal of the escaping from an exploding space ship while shooting people WITH LASERS that screams James Bond, but luckily the scenes in the game aren’t just throw-ins…they fit extremely well into the game, and (save for lacking Jaws with the blond girl 3 feet shorter than him) hold up favorably to the actual scenes (and probably fit better to boot).

spearedtowallkaratechopI went back and forth on the grade for this game many times…it is at timesfrustratingly difficult, and there are a couple of gameplay mechanics that could be improved upon. You can’t move bodies the old fashioned way (Cate looks like she has good “leg” muscles…she should be able to drag bodies across the floor regardless of size); you are forced to use body removing spray, which you may or may not have. As mentioned before, the missions that require no “sounding” of the alarm are very tough and may have you looking for the cheat to go to the nextlevel (I’ll save you time…mpmaphole). However when looking over the entire body of the game, these flaws are minor. Unlike a lot of people who do reviews (PC Gamer, I’m looking at you), a game does not have to be perfect to get a perfect score. I mean, they gave the Orange Box a 94…reviewing should not be the journalistic equivalent of the Windows Experience Indexoperabattle where the lowest score for any of the parts equals the score for the whole. I have played some really good games and some games so painfully awful that evenmentioning them hurts (just watch the Pen Pen Trilcelon video, and when you wake up in 2 hours after trying to kill the massive migraine you can fire off the meanly worded email to my inbox). A game does not have to be perfect to get a perfect score…you score it on your slider of what the best of the best is. Having played too many games to count (the majority being pretty bad) I know what I like and what I don’t, and No One Lives Forever is very near the top of the pile.

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What I'm Playing Now (4-24-09) PDF Print E-mail
Written by MonkeyKiller   
Friday, 24 April 2009 19:17

I've been playing a whole lot of Super Mario Galaxy. As I finally got a Wii, I figured it would be an excellent game to really get into, and I have not been dissapointed. Save for a couple of what the heck moments that are just a little too cutesy Super Mario Sunshine-ish, it is an excellent game that I highly recommend. Interestingly enough, I think my Wii is getting a little confused on the save games for it, as it seems to swallow a few of my lives everytime I load my save on it. I'm serious when I say that it ate my lives from 11 down to 5 when I loaded a save...something I'll have to figure out before I get too much further in.

As the Left 4 Dead gigantic update just came out, I've been playing that pretty heavily the last 2 days. Survivor mode is the biggest new addition, and I will say its awesome to a point...and then the AI director decides to throw two tanks, two smokers, and three hunters at you right after the entire team gets boomered on. There are three medal levels for time survived...4 minutes for bronze, 7 for silver, and 10 for gold. 4 minutes is doable maybe 1/3 of the time on any given map, but much beyond that and you better have good teammates and a better strategy. 7 minutes is very difficult and probably happens 1/15, and I've yet to hit gold on any surivor map. They seem to have a "remove any exploit/strategy that makes things easy" strategy, which ends up meaning there is no longer a room under the stairs in the Death Toll concluding level, and that stuff that may be relatively doable in Campaign is really tough. In the elevator wait level in Survivor mode, I played with a team that wandered around trying to break down locked doors to best find a room that had only one entry. Eventually they found one, and we finally got silver on the level after playing through it about 15 times.

Finally, I'm putting together my review and video for my review of No One Lives Forever. I hope to have the video and review out within the next few days. I took probably a full terabyte of fraps video of the game, which I cut down on heavily to just the good stuff that'll work in a video (hint...VDUB is your friend). One thing I'm thinking about for future reviews is whether or not I actually I should beat a game before reviewing it, or if I should just play it until my opinion of it has stopped changing. So far I've done reviews only on games I have played all the way through in preparation for review. I'm thinking I'll continue that process for really good games, and perhaps play lesser games until my opinion is formed (in the case of some Dreamcast games, 15 minutes is more than adequate).

As always, comments or questions can be directed to my email at This e-mail address is being protected from spambots. You need JavaScript enabled to view it

 
Fur Fighters PDF Print E-mail
Written by ITgeek   
Tuesday, 07 April 2009 17:05
dc_furFighters_cover
C
Title Fur Fighters
Publisher Acclaim
Graphics B
Developer Bizarre Creations
Sound B-
Released September 2000
Gameplay C
Platform Dreamcast
Longevity C+
ESRB Information
Animated Violence, Comic Mischief, Suggestive Themes ratingsymbol_t
Highlights
Searching for baby animals gets real old real fast and multiplayer is nothing to write home about.
Full Review




Also available for the Playstation 2 and PC, Fur Fighters is a third person shooter that feels like Acclaims answer to Rare's Banjo Kazooie on the Nintendo 64...except, you recover baby animals rather than puzzle pieces and collect gold triangles rather than gold notes. But, Banjo did not carry shotguns and grenade launchers with him in Banjo-Kazooie, so at least Fur Fighters brings something new to the experience.

 

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I went through three different opinions of Fur Fighters while playing the game. The first of which was: what in the world is this? When the game starts, the Fur Fighters are going about their daily lives on their island in the middle of nowhere. The group is made up of a collection of different animals and their families, including a dog, cat, kangaroo, penguin, raccoon and dragon. The afternoon is interrupted as the children from each animal family are kidnapped by General Veggoh, who apparently is the offspring of a hammerhead shark and a bear (or something). He makes up some excuse for not killing the Fur Fighters then and there and never makes it clear why he is taking their children in the first place. As far as I can tell, Veggoh wanted to piss off the Fur Fighters so someone could have an excuse to make a game.

After playing through the tutorial and getting into the actual game, my opinion gradually shifted towards enjoying my play through. The graphics look good for a Dreamcast title, some of the geometry is a bit clunky and some textures are used a bit too often, but for a nine year old game, they hold up well enough that I did not find myself thinking about it very often. The sound and music is also about the same; I would have liked a few more music tracks to fill out some of the environments. But for the most part, the different areas of the game world have unique music and usually by the time you get tired of hearing one of the tracks looping for the 100th time, it is time to move on to the next area.

 

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Eventually though, I reached the point where I wanted to stop playing the game and play Banjo-Kazooie instead. As I moved further into the game, the number of enemies the game throws at you increases. This is a problem because the controls in the game are a pain to work with. Looking around with the joystick, pressing the buttons to move and strafe and using the triggers to jump and fire becomes difficult when trying to dispatch a room of 15 enemies who have you surounded. I found myself either moving too much and shooting too little or standing in one place trying to take out enemies. I also started to lose interest in the game as I reached the later levels, when retrieving the baby animals became a huge chore. For some unkown reason, in order to save one of the children, you have to rescue them while playing as their parent character. So, for instance; if you want to save a penguin baby, you have to go find the Fur Fighter of the same species and use them to save the baby. At one point, I got fed up with this convoluted puzzle and started using a FAQ. Collecting most of the babies boils down to the following; go get this Fur Fighter, then go flip this switch, then find another Fur Fighter to flip a different switch that only they can get to and then backtrack to find yet another Fur Fighter so you can at last save the baby sitting in the middle of nowhere.

Fur Fighters boils down to a Banjo-Kazooie adventure / scavenger hunt game with shotguns and grenade launchers. If that sounds like a winning combination to you then you may enjoy this game more than I did. But my official recommendation is to play Shenmue on your Dreamcast before resorting to Fur Fighters.

Last Updated on Sunday, 03 January 2010 23:24
 
Mike Tyson's Punch-Out!! PDF Print E-mail
Written by MonkeyKiller   
Saturday, 04 April 2009 19:20
Mike_Tyson_Punch-Out_cover
A+
Title Mike Tyson's Punch-Out!!
Publisher Nintendo
Graphics A
Developer Nintendo
Sound A-
Released 1987
Gameplay A+
Platform NES
Longevity A
ESRB Information
No ratings information foind for this game
N/A
Full Review




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You may as well just go on E-Bay and buy it now. Mike Tyson’s Punch-Out!! is one of the best games on the NES, it is incredibly addictive, and it has the best one song soundtrack for any game ever. I recently found Mike Tyson’s Punch-Out!! on E-Bay for about 10 bucks with shipping, and since I’d been looking for it (and it usually costs around $25) I went ahead and bought it. Back in the day when Nintendo games could be found on every street corner, I sold my NES and all my games for practically nothing and I’m seriously kicking myself now because all the stuff that was easy to find and dirt cheap is worth a fair amount of money now (which you’ll find out if you ever have to buy any retro console games, especially the cartridge ones). I played this game extensively when I was younger, and trust me in saying that it has not lost a thing despite its age.

In Mike Tyson’s Punch-Out!!, you are the boxer Little Mac, a 107 pound 17 year old, who is probably about 4 feet tall (everyone you fight is gigantic by comparison…supposedly Little Mac was made to be so small because the NES didn’t have the power to render the human player as translucent like the arcade game dGlass_Joe_TKOedid). You begin your fighting career against the weakest person possible (Glass Joe, who’s 110 pounds with a record of 1-99), all the way up to the Dream Fight of Mike Tyson (from when he basically devoured everyone he fought…he had knockouts in his first 19 fights, 12 in the first round!). While those who don’t remember how Mike Tyson was at the beginning of his career probably find it funny that the game is named after him, it’s time for a little trip onto youtube to see why he has a game named after him (or if you want to go for laughs, search for Mike Tyson quotes on youtube…NSFW).

Mike Tyson’s Punch-Out!! has very simple gameplay, but that is a large part of its appeal. Because it is on the NES, there are only so many buttons that you can use. A is a left bodyFlamenco_gets_nailed punch, B is a right body punch, and you add in a directional pad up to make them throw a head punch. Push down to block, left and right to dodge in that direction, and that is basically everything you’ll ever use. The game also has a star system, where you get a star for punching your opponents at the right time (such as right before they throw a big punch, or if you surprise them). They are few and far between later in the game, and hitting Start when you have a star allows you to do your powerful, wind-up special punch (which does more damage but takes a little while to throw). This limited control system does nothing to limit the quality of the game however.

King_Hippo_falldownEach character is distinctly different and each has a distinct punching pattern and style. MTPO is a game of patterns...different characters have different punches, punch order, and different tells. King Hippo blocks everything until he flashes red when trying to do a power punch. Tbald_bull_gets_clockedhe trick is understanding this…punch him in the face when he flashes, then repeatedly in the stomach to damage him. Piston Honda moves his eyebrows when he’s going to throw a straight punch, and flashes when he’s going to throw a hook. Finally (if you get there) Mike Tyson flashes or winks his eye (left eye for a left punch, right for a right punch) before he decapitates you and eats your children. Each characters pattern is very distinct, and later characters make life much more difficult by having tells that occur almost in synch with their attacks. Bald Bull spinning his hands super fast and swinging is tough to dodge unless you have excellent reactions, and punching Mike Tyson is a crapshoot and involves anticipating when he’ll start to punch. They all follow patterns, but that doesn’t mean it isn’t hard anyways (and good luck living long enough to discover Mike Tyson’s pattern).

The actual rules of Mike Tyson’s Punch-Out are surprisingly simple (although not exactly carbon copies of real boxing). Each round lasts three minutes, and there are only three rounds. Three knockdowns in Sandman_TKOed_mea round are a TKO no matter what, a ten-count is a KO, and decisions can be had only if you have a set amount of points (awarded on punches and tallied below the health meters) that are never revealed in the game (look online to find out exactly how many, or just knock everyone out). It goes away from boxing in that the clock stops when someone is knocked down, but this is really just so it is more possible to get TKO’s. In between rounds, your opponents will say some fairly ridiculous things (sample Mike Tyson Line: "They say I can't lose...I say you can't win!"), and you can get a general idea of how you're doing based on your characters picture between rounds...eye's swollen shut, you have problems. Likewise if they have their eye covered by tape you have done some damage and knocked him down. The health bars are standard stuff…however having full health matters little if you get lit up by a special punch by anyone Bald-Bull and after (about a third through the game). Because most fighters have moments of weakness after missing with special punches, countering after their miss causes more damage, or (in some cases) knocks them down right away. Bald-Bulls Bull Charge attack will knock you down if he does it successfully, but if you punch him in the stomach at just the right time, it’s a knockdown every time. It’s a high risk/high reward situation if timed incorrectly, but sometimes that’s the only way to win.

super_macho_man_2In spite of its simplicity, Mike Tyson’s Punch-Out!! is an excellent game of boxing…just don’t expect any multiplayer. It runs lightning fast on the NES…in fact compared to running it on an emulator, you’re better off playing it on an NES. The NES controllers have lightning fast response, letting you dodge and throw punches the instant you push (it seems even a good controller on the pc still can’t match that responsiveness). My minor complaint about Mike Tyson’s Punch-Out!! is the fact that I can’t beat Mike Tyson, even after all the times I’ve fought him in the game…he is probably the most difficult boss in any game I’ve ever playeMike_Tyson_Round_two_introd. In the first 90 seconds of the first round, he knocks you down in one punch, which is a problem since he has the shortest tells in the game…you need lightning fast reflexes to dodge him for very long. I’ve beaten him in an emulator only, by saving often and reloading after every knock down. The video included was made on the NES, recorded on a DVD recorder (so I didn’t cheat, except for using the Mike Tyson code a few times after getting killed by him over and over again…fyi 007-373-5963).

Overall, Mike Tyson is in my top 3 of NES games (behind Super Mario Bros. 1 and 3). It is an amazingly addictive, fun game. I’ve played it over and over again to figure out the boxers’ patterns so that I can beat them more efficiently (or just so I can beat them). After dodging Super Macho Man’s tornado-like punch where he spins a punch at you anywhere from 3-7 times, you’ll appreciate the difficulty of the game, even if you know all the patterns. Mike Tyson is epically tough, and if you beat him on the NES, coMike_Tyson_TKOngratulations, you have done what I could not do despite having fought him hundreds of times. Mike Tyson’s Punch-Out!! is simply put my favorite boxing game ever, despite its dated graphics and lack of complexity….sometimes simple controls and premise (figure out the punch patterns) mask the depth and how difficult a game really is. The complexity is hidden under the surface of Mike Tyson’s Punch-Out!!...you’ll notice it when you get later in the game, being forced to act on minute punch tells, dodging or blocking, and then pick the proper hand and punch to throw to do the most damage possible. This game has the sharpest and most responsive controls of perhaps any game I’ve ever played, and you will not be disappointed playing it. This game is simply put, a must buy if you have an NES, even if you don’t like boxing games. Time to dust off the NES and cause Mike Tyson to go into retirement.

Last Updated on Sunday, 03 January 2010 21:26
 
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